A biofeedback training device designed for hand and finger rehabilitation that uses the patient's hand as a controller in training games. Improves range of motion, coordination, and timing through interactive exercises with measurable outcomes.
Manufactured by
Seongnam-Si,gyeonggi-do Seongnam-si, Gye, South Korea
Experience the benefits of digital therapy. Neofect offers digital therapy systems for modern hand, arm and shoulder rehabilitation. For Facilities, Clinics and Homecare.
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12 of 82 closest product alternatives
Neofect Germany GmbH · Germany
A therapy device that improves functionality and mobility of the hand, wrist, and fingers. It provides audiovisual feedback and game-based exercises with measured results for motor rehabilitation.
DM Orthotics Ltd · United Kingdom
Custom orthotic glove and gauntlet with integrated sleeve for managing neurological and musculoskeletal conditions. Provides dynamic movement support and postural control tailored to individual patient anatomy and clinical requirements. Designed for therapeutic application in rehabilitation and long-term condition management.
Neofect Germany GmbH · Germany
Specialized digital system for hand therapy targeting finger, wrist, and hand function recovery. Uses biofeedback and task-oriented exercises with measurable progress tracking.
Neofect Germany GmbH · Germany
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Humanware S.r.l. · Italy
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Neofect Germany GmbH · Germany
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Neofect Germany GmbH · Germany
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Neofect Germany GmbH · Germany
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Neofect Germany GmbH · Germany
A training platform using projector technology for active movement training with coordination, reaction, and cognitive tasks. It provides game-based therapy with measurable results.
Neofect Germany GmbH · Germany
A digital pegboard that offers audiovisual feedback and game-based exercises with motor-functional and cognitive focus. It provides measurable training outcomes for hand and cognitive rehabilitation.
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A virtual reality therapy system that combines modern VR technology with therapeutic benefits for clinics, rehabilitation centers, or practices. It enables immersive, game-based motor rehabilitation.
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